

PARKITECT DEPOT UPDATE
They have committed to a schedule of a monthly update and have kept players involved and engaged throughout the process.Įach of these updates has built on the game with systems being added or improved, such as a new lighting engine and a rework of how scenery affects guests, and steady stream of new rides. The early access model has a generally bad reputation with games not being completed or released in a poor state, but Texel Raptor have shown the way to do Early Access. Parkitect then entered into Steam Early Access in May of 2016 opening up the game to a wider audience. This phase started for Parkitect in September 2015 when Kickstarter backers were given access to alpha builds, with Planet Coaster and RCTW following in March of 2016. Parkitect went back to an isometric grid based system reminiscent of the first two installments of the RCT series.Īll of these games used an early access model through phases of their development to get player feedback. RCTW had a pretty muddy development being bounced between a number of developers, delayed and was plagued by a number of issues relating to performance and features that players felt were missing, particularly things like no longer being able to set the entry and exit points of rides or colour them as wished. Planet Coaster would follow a path that very much felt like they were building on the foundation of their knowledge and experience of RCT3.

These games all approached the genre in different ways. Top Left: RollerCoaster Tycoon World Top Right: Planet Coaster Bottom: Parkitect A successor to RCT with RollerCoaster Tycoon World from Atari, a new franchise called Coaster Park Tycoon, which would later be renamed Planet Coaster, by Frontier Developments, who developed both the expansions to RCT2 and RCT3 and it's expansions, and Parkitect by indie outfit Texel Raptor. Finally our patience was rewarded with not 1 or 2 but 3 new theme park management games announced. And then.? Nothing, nada, silence for over 10 years. Over the following 6 years the game saw two expansions, followed by 2 sequels each with their own 2 expansion. That demo contained only about 20 minutes of gameplay with the first scenario but I was immediately hooked once more, going into my local games store to check their magical binder behind the counter with all of the release dates regularly. For a few years there was nothing, then in 1999 a coverdisk from a magazine was passed round the playground at school containing a demo for a new theme park management game RollerCoaster Tycoon. One of the games I sank hours into as a kid was Theme Park on the Amiga 1200.
PARKITECT DEPOT FULL
The game left Early Access and reached version 1.0 full release on 29th November. First off I want to say a big thanks to the guys at Texel Raptor for letting me have a sneaky peek at the full release of Parkitect a couple of days early.
